Applying transparent texture to mesh - Questions & Answers - Unity

By A Mystery Man Writer

Hello everyone. I have the following transparent png and i would like to apply it to a mesh without any tiling so that i get a darkness effect. To specify, the mesh is procedurally generated and is used for dynamic 2d shadows. If i set tiling to 0 i only get a black texture. Any ideas/suggestions? Take care everyone 🙂

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