Is it possible to disable self casting shadows on a mesh but still

By A Mystery Man Writer

I want to do NPR animations, which require me to control the shadows on the mesh, however this is where I come into the problem at hand. I already found a way to control the “shadow” on the mesh, but this technique doesn’t allow other meshes to cast shadows onto it. So is it possible, hopefully through nodes, to disable self casting shadows but keep received shadows and cast shadows? If not then I’ll have to find some way to reduce the intensity of the shadows cast onto the mesh by the sun but k

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