By A Mystery Man Writer
Hi everybody, sooooo, this is my low poly model of the harness of my character. I already Uv mapped it, because I have seen some work pipeline where you can subdivide the low poly mesh and then you sculpt the detail on your new high poly, and this makes the baking process more easy. I know this is the theory, but not how to go at it in practice. I tried to bring this model in Zbrush, but it deletes some geometry and the subdivision isn’t the greatest. I tried sculpting but in blender with the
Simple Prop Workflow – Poly Haven Blog
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the PROPER way to bake high poly to low - Autodesk Community - 3ds Max
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Creating a High Poly Model
High Poly And Low Poly: 6 Key Differences (Basics Explained) - Visulise
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texture baking - How can you transfer details from high poly to low poly? - Blender Stack Exchange