By A Mystery Man Writer
I’m in the process of building a library of bump maps to, hopefully, put on “Blender market.” I realized there’s more than one way I could create a bump map. I could create the very minimum scale possible such as this fish scale bump map: or I could scale it up to twice: or three times etc. is there any reason I shouldn’t just go with the minimum scale at multiple resolutions?
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A library of 30 seamless displacement textures with, alpha channels for your realistic renderings.
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