By A Mystery Man Writer
I have a 3D mesh which represents a surface with some rough boundaries which I would like to smooth: I am using a half edge data structure for storing the geometry so I can easily iterate over
Tutorials — gradientspace
Technical Overview - Open CASCADE Technology Documentation
Frontiers Simultaneous Material Segmentation and 3D
Model tab - Unity Manual
OpenVCAD: An open source volumetric multi-material geometry
Mesh - Open3D 0.18.0 documentation
Implementing Half-edge data structure in C++ · 🧉 Personal webpage
c++ - Algorithm for mesh simplification unifying co-linear edges
A meshing pipeline for biomedical computing
The concept of GPU compiler — Tutorial: Creating an LLVM Backend
Decomposition of protrusion features on thin-shell parts for mold
Mesh - Open3D 0.18.0 documentation
Open3D (C++ API): open3d::geometry::TriangleMesh Class Reference
artifacts - How to smooth/fillet a shape imported from SVG