Cross-Process Synchronization Improves VR Performance

By A Mystery Man Writer

The modern VR rendering pipeline involves multiple steps broadly categorized as rendering and post processing. Post rendering, the HMD compositor processes the rendered views to better suit the…

Multilevel Theory of Performance Variability. The circles represent

A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras

Cross-Process Synchronization Improves VR Performance

VR image reprojection and resulting black borders.

Movement-Contingent Time Flow in Virtual Reality Causes Temporal Recalibration

Distribution of latency in the interconnected AR/VR system

VR's a hog: How to get the most out of multicore CPUs for VR performance

VR's a hog: How to get the most out of multicore CPUs for VR performance

Improve healthcare with virtual reality - SyncVR Medical

Unity - Manual: Physics Manager

Frontiers EEG generation mechanism of lower limb active movement intention and its virtual reality induction enhancement: a preliminary study

Meta OVR hands synchronization

VR's a hog: How to get the most out of multicore CPUs for VR performance

Zero latency: Real-time synchronization of BIM data in virtual reality for collaborative decision-making - ScienceDirect

Cross-Process Synchronization Improves VR Performance

©2016-2024, doctommy.com, Inc. or its affiliates