By A Mystery Man Writer
The modern VR rendering pipeline involves multiple steps broadly categorized as rendering and post processing. Post rendering, the HMD compositor processes the rendered views to better suit the…
Multilevel Theory of Performance Variability. The circles represent
A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras
Cross-Process Synchronization Improves VR Performance
VR image reprojection and resulting black borders.
Movement-Contingent Time Flow in Virtual Reality Causes Temporal Recalibration
Distribution of latency in the interconnected AR/VR system
VR's a hog: How to get the most out of multicore CPUs for VR performance
VR's a hog: How to get the most out of multicore CPUs for VR performance
Improve healthcare with virtual reality - SyncVR Medical
Unity - Manual: Physics Manager
Frontiers EEG generation mechanism of lower limb active movement intention and its virtual reality induction enhancement: a preliminary study
Meta OVR hands synchronization
VR's a hog: How to get the most out of multicore CPUs for VR performance
Zero latency: Real-time synchronization of BIM data in virtual reality for collaborative decision-making - ScienceDirect
Cross-Process Synchronization Improves VR Performance