By A Mystery Man Writer
Sensor Tower data shows Supercell's latest title performing solidly compared to the soft launch revenue of Clash Royale.
Supercell managed to officially launch Brawl Stars in China. On the first day, the game earned $ 1 million in the country.
Brawl Stars: How Supercell Reimagined the MOBA
The World's Most Valuable Per Employee Company: Supercell - Deep Dive
What Software Did Supercell Use to Make Brawl Stars? - Playbite
How was mobile game Brawl Stars able to rank 10th in global revenue just a month after launch? - Quora
Supercell Brawl Stars Q&A – Design better games
Supercell's secret for growing Brawl Stars to a $1 billion success, Pocket Gamer.biz
Brawl Stars at 4: over $1.25bn revenue, 355m installs – and it just ditched loot boxes
Jakub Remiar on LinkedIn: #gamedev #gameindustry #mobilegames #gamedesign #midcore #rpg
How Brawl Stars Compares to Past Supercell Soft Launches—By One Very Important Metric
Brawl Stars Vs Clash Royale : Designing A Strong Gacha — Mobile Free To Play
The World's Most Valuable Per Employee Company: Supercell - Deep Dive
How Supercell is transforming for its next chapter, Pocket Gamer.biz