By A Mystery Man Writer
I’m practicing to export my meshes to an FBX file in Blender and import them into the game engine. Sometimes mesh smoothing turns out not as expected, so I got curious about the difference between the smoothing options. I’ve looked through the manual, but the Geometry\Smoothing option is written in TODO, so I’m at a dead end.
How to export in FBX correctly without losing mesh vertex normals? - Basics & Interface - Blender Artists Community
How to import 3D models into Blender - Quora
Blender: Smooth Modifier & Other Techniques – Simply Explained
Page 19 – Reallusion Magazine
File I/O Preferences
Blender to Substance - tangent issue - Technical Support - Blender Artists Community
FBX Import Options Reference Unreal Engine 4.27 Documentation
Standard Material 3D and ORM Material 3D — Godot Engine (stable) documentation in English
Better FBX Importer & Exporter - Blender Market
Blender: Smooth Shading – Simply Explained
93551 - Mesh Normals and Auto Smooth in 4.1 - blender - Blender Projects